Join Brian Bradley for an in-depth discussion in this video Swapping out the bitmaps, part of 3ds Max: Substance to Arnold.
- [Instructor] Whilst the ground material…that we have created up to this point…seems to work fine for this particular scene,…let's assume for the sake of demonstration…that we decide something is missing…and so want to quickly try and find…a different look for our raw material.…Well, when using the bitmap to material node…in 3ds Max, this is as simple…as swapping out the input image that we're using…and then making a few tweaks…to the settings that we have.…To do that with the material editor open…and the ground tab in front,…let's hold down the shift key…whilst we left click and drag…to create a copy of the bitmap node…that currently houses our grass image.…
I'm creating a copy here…because we may well want to come back…to this version after trying something new,…and so it makes sense to keep it hanging around…at least for now.…Using the still attached node then,…let's double click to load up its parameters,…and from the bitmap to material three folder…found in the exercise files download,…select the Moss_Floor.jpg file.…
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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