Render in non-photorealistic illustration styles in 3ds Max.
- [Instructor] For non-photo realistic…or cartoon shading,…the 3ds Max scan line renderer offers a material…called Ink 'n Paint…and we'll use that material to give a cartoon…or toon shading look to this fruit bowl here.…And let's go ahead and open up the material editor…and in the materials section under general…we have Ink 'n Paint.…Drag that over into the view…and double click it to load its parameters.…
Let's rename it.…This'll be for the lemons…so I'll call it lemon.…And over here in the view port…select the lemons, hold down control…and select all of those…and with the lemon node active…in the slate material editor,…click on assign material to selection.…And those have now turned blue…which is the default color of the paint.…Let's do a rendering of that.…Click on render production.…Here's the default look that we get.…
Let's improve that.…First of all of course, let's make it yellow.…Click on the paint swatch…and give that a bright yellow color.…Then we have the number of paint levels…and we're not really seeing any paint levels here,…
AuthorAaron F. Ross
Skill Level Intermediate
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3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
3ds Max: Tips and Tricks
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