From the course: 3ds Max: Tips, Tricks and Techniques

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Stylized rendering with Scanline Ink 'n Paint

Stylized rendering with Scanline Ink 'n Paint - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Stylized rendering with Scanline Ink 'n Paint

- [Instructor] For non-photo realistic or cartoon shading, the 3ds Max scan line renderer offers a material called Ink 'n Paint and we'll use that material to give a cartoon or toon shading look to this fruit bowl here. And let's go ahead and open up the material editor and in the materials section under general we have Ink 'n Paint. Drag that over into the view and double click it to load its parameters. Let's rename it. This'll be for the lemons so I'll call it lemon. And over here in the view port select the lemons, hold down control and select all of those and with the lemon node active in the slate material editor, click on assign material to selection. And those have now turned blue which is the default color of the paint. Let's do a rendering of that. Click on render production. Here's the default look that we get. Let's improve that. First of all of course, let's make it yellow. Click on the paint swatch and give that a bright yellow color. Then we have the number of paint…

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