Join Brian Bradley for an in-depth discussion in this video Stereoscopic 3D rendering, part of V-Ray 3.0 for 3ds Max Essential Training.
- Stereoscopic 3D is an important technology…that is used in many areas of the graphics industry.…And so in this video, we want to walk through…the basics of setting up and even previewing…stereoscopic 3D rendering, using the V-Ray engine.…Now whilst the stereoscopic 3D pipeline as a whole,…that is, from shot composition through to…final post effects is, by its very nature,…a technically challenging process,…getting a basic stereo effect working in V-Ray…is by comparison, pretty simple.…In a scene where the left and right cameras…have already been defined by a separate process,…for example when their animation…has been predefined using motion capture data,…we could go ahead and make use…of the V-Ray Stereo rig.…
This can be accessed through the…System section of the Command panel's Create tab.…In simpler scenarios though, such as the one…that we have here, we can instead,…from the Helper section of the Command panel,…access the VRay option in the drop down,…and then click to choose…the VRayStereoscopic Helper.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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