Join Brian Bradley for an in-depth discussion in this video Starting from scratch with the Empty Flow, part of Up and Running with Particle Flow in 3ds Max.
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Although the standard and preset flows can be extremely useful in terms of getting up…and running with at least a basic particle system upon which we can build, there will…be times, particularly as we become more…proficient with Particle Flow when it would be…much simpler if we could just build our flow from the ground up, as it were.…Well, this is exactly what the empty flow is all about.…To help demonstrate the basic idea of how…this flow works, let's bring up the particle view UI, by hitting the six key.…And then drag an empty flow into the work space.…
As the name clearly suggests, what we get is the basic shell of a flow.…I.e.…a particle flow source and the required render operator.…What we dont't get however, is a second or third event housing…any of the operator content that we would normally expect to see in…a preset particle system.…You can see if I just script the timeline…here, that we clearly have nothing at all going on.…Which is not surprising as the idea of this flow is to…let us set about building our particle effect, one piece at a time.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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