Join Brian Bradley for an in-depth discussion in this video Speed, part of Up and Running with Particle Flow in 3ds Max.
Although some of the test operators found in particle flow have a fairly complex…set of options with which we can test the state of particles inside an event,…others, such as the speed test we will be looking at in this video,…are, by comparison, pretty straight forward in…the way that they go about their job.…To help demonstrate what I mean by that, we have in…our start scene an extremely simplified representation of a four wheel vehicle…that is making use of some basic key frame animation.…If I hit play, we can see that the vehicle moves off slowly.…
Shifts to a higher velocity.…And then slows down again before it finally comes to a halt.…The idea in this little test scenario is to have the wheels of our vehicle start to…kick up some particles, most likely representing dust,…as soon as the vehicle reaches a specific velocity.…This will require redirecting the particles in our flow.…By means of a speed test.…So, let's go ahead and hit the six key to open up Particle View.…And take a look at the basic event logic that we already have set up.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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