Join Brian Bradley for an in-depth discussion in this video Speed operators, part of Up and Running with Particle Flow in 3ds Max.
One aspect of the particle effects we create…that will often times be considered mission-critical, as regards…to the finished piece, are the way our particles…move once they have been birthed into a sea.…Now, whilst there are a number of ways…that motion can be influenced inside a particle…flow, one set of commonly used options would…be the three speed operators available to us.…In this video, we're going to take a look at…probably the most commonly used of these,…which would be the straightforwardly named speed operator.…
To get ourselves settled for that, let's take a look…at what we have going on in our start scene here.…If I just hit 6 key to pull up particle view, you can see, as is probably…obvious from the view port display, that we actually…have 2 different particle flow sources set up here.…With each resulting flow having had some slight…modifications made to them.…One such modification would be the addition of a forces…operator that will ultimately be helping us at a little bit…of chaos to our particle motion by means of the drag…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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