One aspect of the particle effects we create…that will often times be considered mission-critical, as regards…to the finished piece, are the way our particles…move once they have been birthed into a sea.…Now, whilst there are a number of ways…that motion can be influenced inside a particle…flow, one set of commonly used options would…be the three speed operators available to us.…In this video, we're going to take a look at…probably the most commonly used of these,…which would be the straightforwardly named speed operator.…
To get ourselves settled for that, let's take a look…at what we have going on in our start scene here.…If I just hit 6 key to pull up particle view, you can see, as is probably…obvious from the view port display, that we actually…have 2 different particle flow sources set up here.…With each resulting flow having had some slight…modifications made to them.…One such modification would be the addition of a forces…operator that will ultimately be helping us at a little bit…of chaos to our particle motion by means of the drag…
Author
Released
10/21/2013- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
Duration
Views
Related Courses
-
3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
-
Introduction
-
Welcome1m 35s
-
What you should know1m 20s
-
Using the exercise files1m 3s
-
3ds Max project structure2m 36s
-
-
1. Overview of the Particle Flow System
-
Operators are the key5m 2s
-
Making use of events5m 39s
-
How tests work4m 20s
-
Deconstructing a flow5m 51s
-
How we use deflectors3m 32s
-
Using the force3m 47s
-
-
2. Adding and Building Flows
-
3. Putting Operators to Work
-
The Birth Grid operator4m 29s
-
The Birth Group operator5m 5s
-
The Birth Texture operator5m 41s
-
The Transform operators6m 56s
-
Speed operators5m 19s
-
Shape operators6m 31s
-
Utility operators4m 16s
-
mParticle operators7m 3s
-
-
4. Tests That Create Events
-
Particle Age6m 2s
-
Collision5m 38s
-
Speed4m 52s
-
Find Target7m 14s
-
Lock/Bond4m 55s
-
-
5. Creating Rain, Drip, and Splash Systems
-
Creating rainfall6m 17s
-
Motion through forces3m 54s
-
Adding collision detection7m 25s
-
Setting up the sculpt splash4m 45s
-
Running across the surface6m 55s
-
Final observations2m 43s
-
-
Conclusion
-
What's next?2m 1s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Speed operators