From the course: 3ds Max 2019 Essential Training
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Specifying system units - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Specifying system units
- [Narrator] As we saw in the previous movie, changing the display units changes the system of measurement, but it doesn't actually change the size of objects, it doesn't scale the world. But there is a way to change the scale of the world and the accuracy of spacial calculations by adjusting the system units. I've got this one cubic meter box here in my world, I'll select that, go over to the modify panel in order to display its parameters, now we're seeing that it has a size of 100 centimeters on a side. Let's go back into the customized menu to units setup, and just for this particular demonstration, I'm going to set the display units scale, it's in meters, and click okay, and now it's reading out as one meter, go back in there again, customize unit setup, and let's play with this system units setup. And that's a big button at the top of the setup dialogue box, click on that, and it launches a child window. Here we can set the internal accuracy of 3DS Max. We can interpret a system…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Specifying display units4m 43s
-
Specifying system units4m 41s
-
Defining the home grid4m 38s
-
Saving a maxstart.max template scene3m 10s
-
Creating an image plane9m 50s
-
Duplicating objects with Array8m 8s
-
Collecting objects in groups3m 4s
-
Managing display layers6m 26s
-
Merging scenes3m 32s
-
Referencing scenes with XRef objects6m 32s
-
-
-
-
-
-
-
-
-
-
-
-
-
-