Join Aaron F. Ross for an in-depth discussion in this video Spawning particles from a 3D map, part of 3ds Max: Tips, Tricks and Techniques.
- [Instructor] Particle Flow, or PFlow,…is an advanced, node-based environment…for creating dynamic particle systems.…This week we will use PFlow to spawn particles…from a 3D volumetric texture map.…This technique allows us to quickly and easily…arc direct the random placement of particles…in a star field effect.…I have a scene ready with a camera and a box,…which will be the emitter for a PFlow particle system.…Let's create the PF source object.…
From the Create panel, under Geometry, Particle Systems,…click PF Source.…Click and drag anywhere in the Perspective view…and then right click to exit that tool.…Go into its modify panel, and in the Emission roll-out,…under Quantity Viewport percent, set that to 100 percent.…Then in the Setup roll-out,…click the button labeled Particle View…to launch the PFlow editor.…
And the particle view window may have some display glitches.…If you're not seeing anything displayed here,…then re-size the window and it should refresh.…And at the bottom you should see the operator depot.…
AuthorAaron F. Ross
Skill Level Intermediate
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