Over how accurate we want or need our particle simulation to be.…One thing we may have perhaps already noticed whilst…working with the particle flow source, is that in…the modified stack we get, as is the case…with many modifiers found in 3ds Max, a plus icon.…Next to the name.…This lets us know that sub object modes are available for this item.…In this instance, if I just click…on the plus icon, you can see that what we have is the ability to select…and manipulate either single particles in the system…or all of the particles in a particular event.…
Now, as we only have one event other than the source itself in the scene here.…This is all we see listed in the select by event list.…This ability to work with specific particles…in the scene could be extremely useful…if, for instance, we found ourselves needing…to pass some very specific particles to.…A new event.…To do that we could, for instance, set our timeline here to something like frame 20.…Jump into Particles of Object mode, and from here select the…particles that we want to pass along using a simple marquee select.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
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