Join Brian Bradley for an in-depth discussion in this video Source properties: Emission rollout, part of Up and Running with Particle Flow in 3ds Max.
Although we will be both creating and working with…the particle flow source icon on a number of…occasions throughout the duration of this course, because there…are a number of controls that are specific to…the icon itself, we're going to use the next…two videos to, not only become familiar with the…available parameters, but at the same time, consider how…altering those parameters can affect our particle flow work.…Probably the first thing…we will need to know is just how we…go about creating a particle flow source in our scene.…
To demonstrate how we do this, we will need to…come across to our command panel and in the geometry…section of the create tab, we can access the drop…down list and then select the particle systems option from it.…Now as well as giving us access to 3DS Maxis…older, non-event driven, particle systems, it is from here that we're…given, as our very first button in fact, the…ability to add a particle flow source to our scene.…Creating one follows the same basic procedure as is…used with the creation of many 3DS Max objects.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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