The solution to the classic ping-pong and bowling ball problem has challenged new animators for decades. In this video we'll explore tools we can use in Autodesk Maya and Blender to solve this animation. Plus we'll teach you when it is right to embellish movement a little bit more to make it feel more life-like.
- [Instructor] Being mindful of timing…is incredibly difficult.…I've always recommended looking at reference,…like filming something or watching something online.…Because you have to be really diligent…about understanding how things move over space.…If you did your research,…you'll know that the bowling ball and the ping-pong ball…fall at exactly the same rate.…Just because one's heavier,…doesn't actually change anything.…What happens is is that gravity, and acceleration,…all are at the same speed.…
9.8 meters per second square.…So, that means as an animator,…both the bowling ball and the ping-pong ball…are gonna hit the ground at exactly the same time.…But, what happens after the initial land…is where things go really different.…The ping-pong ball's gonna take a whole bunch of momentum…back with it up into the air.…But the bowling ball, being much heavier,…will only bounce up so much.…And then, after the next bounce,…the bowling ball's gonna lose even more energy…and bounce back down just a little bit…while the ping-pong ball…
Author
Released
10/24/2016Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
- A history of character animation
- Squash and stretch
- Anticipation
- Staging
- Pose-to-pose animation
- Secondary action
- Timing
- Exaggeration
Skill Level Beginner
Duration
Views
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Introduction
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Welcome34s
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1. An Overview
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2. Squash, Stretch, and Anticipation
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3. Staging
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Principles 3: Staging1m 21s
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4. Straight Ahead and Pose-to-Pose
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Principle 4: Straight ahead5m 10s
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Principle 4: Pose-to-pose3m 48s
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5. Follow Through and Slow In and Out
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Principle 6: Slow in and out2m 13s
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6. Arcs and Secondary Action
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Principle 7: Arcs3m 8s
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7. Timing
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Principle 9: Timing4m 50s
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Principle 9: Spacing2m 26s
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8. Exaggeration, Solid Drawing, and Appeal
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Principle 10: Exaggeration2m 36s
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Principle 11: Solid drawing4m 40s
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Principle 12: Appeal1m 53s
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Conclusion
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Next steps55s
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Video: Solution: An exercise with a ball