Join Brian Bradley for an in-depth discussion in this video Software versions used, part of V-Ray 3.0 for 3ds Max Essential Training.
- Although by the time you get to watch this course, Chaos Group will probably have released a version of V-Ray 3.0 designed specifically for 3ds Max 2016. At the time of this recording, this particular version is not yet available. You will need to be aware then that this course has been recorded using 3ds Max 2016, and V-Ray version 3.00.08 for 3ds Max 2015 something made possible because the move from the 2015 to 2016 versions of Max didn't break the SDK in any way.
What this means for you is that, depending on which version of V-Ray you have installed, you may see one or two slight discrepancies in the tools and parameters that are available to you, particularly so in connection with the V-Ray Physical Camera. Hopefully, I will be able to address any such discrepancies in a future update to this course. In the meantime, however, if the anomalies between versions creates any kind of problem for you in connection with this training, then please don't hesitate to contact me using my personal firstname.lastname@example.org email address.
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 15m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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