- In this video we'll explore a Cloth simulation,…and this is a great way to make a tablecloth, for example,…and it could potentially be used to create tensile membranes…in architecture.…This type of operation is actually a physical simulation…and so you can create an object that would be…very difficult to model in any other way.…Open the Table exercise file…and go into the top viewport by pressing T.…Go to the Create tab and draw a rectangle…around the table to represent the tablecloth.…
Let's make it about this size, more or less.…Go to modify and rename the object Tablecloth.…Go into perspective by pressing P and arc rotate.…Right now this is only defined on the edges,…because it's just a Shape object.…We need to make it a surface.…Let's use the Garment Maker plugin here.…This modifier was designed to make clothing for characters…so it's ideal for making a tablecloth, also.…The reason this works well is because in Edged Faces mode…you can see that it has a kind of random mesh structure.…
And it's that randomness that allows the fabric to fold…
Author
Released
8/5/2015In this course, author Scott Onstott shows you how to build walls, doors, windows, stairs, railings, moldings, cloth, pottery, furniture, grass, trees, landscapes, and much more, using splines, modifiers, Booleans, and NURBS modeling. You'll also learn to texture-map objects, light them with both direct and indirect illumination, place virtual cameras, render, and animate scenes.
- Working with files and objects from other programs
- Creating parametric AEC objects
- Tracing splines
- Lathing a 2D profile
- Designing spline-based walls and windows
- Deforming objects with modifiers
- Attaching, grouping, and compounding
- Sculpting and painting landscapes
- Simulating fabric, grass, and foliage
- NURBS modeling
- Texture mapping and designing materials
- Placing virtual cameras
- Rendering images
- Animating a camera along a flight path
Skill Level Beginner
Duration
Views
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Introduction
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Welcome50s
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1. Getting Started
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Setting defaults5m 11s
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2. Working with Other Programs
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Importing a SketchUp model3m 32s
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3. Creating Parametric AEC Objects
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Drawing AEC extended walls4m 11s
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Creating parametric stairs6m 12s
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4. Spline Modeling Techniques
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Reshaping the spline profile6m 25s
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5. Modifying Objects
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6. Attaching, Grouping, and Compounding Objects
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Attaching versus grouping10m 22s
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7. Sculpting and Painting Landscapes
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8. NURBS Modeling Techniques
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Understanding NURBS6m 27s
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Shaping a seat surface7m 57s
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Completing the chair model6m 16s
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9. Specialty Objects
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Simulating a tablecloth8m 19s
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10. Materials
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Analyzing a complex material7m 40s
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11. Capturing Light and Shadow in Virtual Cameras
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12. Rendering Images
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13. Animation
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Conclusion
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Next steps29s
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Video: Simulating a tablecloth