Join Aaron F. Ross for an in-depth discussion in this video Simulating surface tension, part of Up and Running with RealFlow.
- For a more realistic water effect,…we want the particles to stick together.…It's a phenomenon called surface tension.…If I select the circle emitter, you'll notice that…in the particles section, there actually is…a parameter labeled surface tension.…I could use that, but there's actually a better way,…which is to create a surface tension Demon.…It's better because it tends to hold…all the particles together and that's called Balanced Mode.…Let's create that.…Back up into the Demon's shelf, here,…we want to find the surface tension Demon.…
Click to create that.…Once again, we want to hide that icon, so Show Icon.…We can click that.…If we want, we can move that surface tension Demon around.…Kind of invisible, but there it is.…With it selected, we can go into its parameters, here.…We have Strength and Balanced.…I need a really high strength, here, of 100.…I want to turn Balanced on, so just click it.…It's going to tend to hold all the particles together…and give us a more pleasing and naturalistic liquid effect.…
AuthorAaron F. Ross
You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Getting Familiar with RealFlow
2. Particle Simulation
3. Hybrido Simulation
4. RealWave with Caronte Rigid-Body Simulation
5. Interoperability with 3D Applications
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