Simulating the crowd


show more Simulating the crowd provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the 3ds Max 2014 New Features show less
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Simulating the crowd

When we're populating a scene, once we've run that initial first sim, we'll probably identify things we'd like to fix and we'd like to tune the look of our people most likely as well. I'll start out by adjusting the look of the people. In the display section on the Populate menu we can drop down and choose Stick Figures, a Custom Skin, a Crowd Skin, or a High Res Skin. Stick figures are particularly useful for showing the flow and incidence of people with a very low hit on display performance. They draw as wireframe stick figures and they move nice and fast in the scene so you can gauge where they're going and how they're flowing Custom skin people, let you add your own skins in, so you can take the existing textures as a template, for example, and draw your own textures for these people, simulating maybe stylized people or people in a certain uniform.

A crowd skin is a medium res group of people. They're good for, as the name suggests, lots of people seen from Mediu...

Simulating the crowd
Video duration: 4m 22s 36m 1s Beginner

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Simulating the crowd provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the 3ds Max 2014 New Features

Subject:
3D + Animation
Software:
3ds Max
Author:
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