Showing safe frames


show more Showing safe frames provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Showing safe frames

When setting up a camera angle, you need to make sure that what you see in the Camera Viewport is the same as what you get when you Render. And actually, usually by default, they are not the same thing. And this is because the Viewport can have any Aspect Ratio. In fact, I can drag this around and make the Viewport a different shape. So the Aspect Ratio of a Viewport is independent of the Aspect Ratio of the rendering. So in this case you can see I have set my camera angle so that I can see this leopard print background, but I can't see the sky behind it.

Remember, I have got this big sphere out here that's representing the sky from my reflection. So I don't want to see that in my final rendering. I will go ahead and do a Render Production, and there you go. This is exactly what I was trying to avoid. I have got that sky environment in my background here. So again, this is because the Aspect Ratio of the rendering is different from the Aspect Ratio of the Viewport. So how can I...

Showing safe frames
Video duration: 3m 12s 10h 4m Beginner

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Showing safe frames provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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