Join Ryan Kittleson for an in-depth discussion in this video Shaping the eyes, part of Modeling a Character in 3ds Max.
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Eyes are a crucial part of any character model.…The window to the soul needs special attention in order to look its best.…It's worth it to make sure that the eyes look right, because they're going to be…conveying a lot of the character's emotions.…Proper edge flow here is crucial to good deformations and by extension, good animation.…Luckily, we've already established a solid flow zone for the eyes.…From here, we just need to refine the shapes so we can really bring some…personality to them.…Before we continue shaping the eyelids, let's get an actual eyeball in place.…
Having an actual sphere at this point is very helpful because it will give us an…actual shape around which we can line up the eyelids.…You have got the head see-through, so that when we make a sphere we can see…it through the face.…So let's just go to Create and make a sphere and just click and drag one out here.…You may be asking yourself how large it should be.…For realistic eyes on an anatomically correct character, I make the eyeball just…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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