Another extremely important aspect of the particle effects we are looking…to create will often times be their look, or visual appearance.…Now, this of course is not always true, as we may be passing the rendering or look of…our particles off to another system and so are…only interested in the motion generated by particle flow.…But, assuming we are concerned with the look of our…particles, one set of operators that will be of great interest…to us would be those controlling particle shape, which is the…group we will be giving some attention to in this particular video.…
In our style scene, what we have is basic particle flow,…birthing particles across the surface of…this slightly dome-shaped piece of geometry.…If I just hit the six key to bring up particle view, I can, down in…the Depot, come across to the operators whose…names begin with the letter s, where we will…find the shape, shape facing, shape instance, and shape mark operators.…Now for the sake of time, we are only going to be examining…just two options in this video, these…
Author
Released
10/21/2013- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
Duration
Views
Related Courses
-
3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
-
Introduction
-
Welcome1m 35s
-
What you should know1m 20s
-
Using the exercise files1m 3s
-
3ds Max project structure2m 36s
-
-
1. Overview of the Particle Flow System
-
Operators are the key5m 2s
-
Making use of events5m 39s
-
How tests work4m 20s
-
Deconstructing a flow5m 51s
-
How we use deflectors3m 32s
-
Using the force3m 47s
-
-
2. Adding and Building Flows
-
3. Putting Operators to Work
-
The Birth Grid operator4m 29s
-
The Birth Group operator5m 5s
-
The Birth Texture operator5m 41s
-
The Transform operators6m 56s
-
Speed operators5m 19s
-
Shape operators6m 31s
-
Utility operators4m 16s
-
mParticle operators7m 3s
-
-
4. Tests That Create Events
-
Particle Age6m 2s
-
Collision5m 38s
-
Speed4m 52s
-
Find Target7m 14s
-
Lock/Bond4m 55s
-
-
5. Creating Rain, Drip, and Splash Systems
-
Creating rainfall6m 17s
-
Motion through forces3m 54s
-
Adding collision detection7m 25s
-
Setting up the sculpt splash4m 45s
-
Running across the surface6m 55s
-
Final observations2m 43s
-
-
Conclusion
-
What's next?2m 1s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Shape operators