Join Brian Bradley for an in-depth discussion in this video Shape operators, part of Up and Running with Particle Flow in 3ds Max.
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Another extremely important aspect of the particle effects we are looking…to create will often times be their look, or visual appearance.…Now, this of course is not always true, as we may be passing the rendering or look of…our particles off to another system and so are…only interested in the motion generated by particle flow.…But, assuming we are concerned with the look of our…particles, one set of operators that will be of great interest…to us would be those controlling particle shape, which is the…group we will be giving some attention to in this particular video.…
In our style scene, what we have is basic particle flow,…birthing particles across the surface of…this slightly dome-shaped piece of geometry.…If I just hit the six key to bring up particle view, I can, down in…the Depot, come across to the operators whose…names begin with the letter s, where we will…find the shape, shape facing, shape instance, and shape mark operators.…Now for the sake of time, we are only going to be examining…just two options in this video, these…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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