Although there are quite a few helpful deflector types in 3ds max, sometimes the simplest will not only make life easier for ourselves as an artist, but also help speed up 3ds max in its calculations, this is why we will use standard deflectors for some parts of the particle system that we are building.
- [Voiceover] Before we take care of setting up…the deflectors for our dolls, I want to spend a few minutes…getting the standard deflectors that we also have…in the scene set up, as these will greatly affect…the behavior that we will ultimately see…in our final particle motion.…Straightaway, then, let's select the first…of our standard deflectors and rename it Deflector Delete.…This, as you may be able to deduce from the name,…is going to be used to effectively delete all unused…or unseen particles from the environment.…One of the worst things we can do when working…on an effect like this is leave stray particles in the scene…that are contributing nothing at all…to the final look of the shot.…
And even though we may not be able to see them…onscreen, the computer is still having to calculate,…at the very least, both speed…and positional information for them.…Let's set the width and height of the deflector…to something like 482 by 418, which,…as you can see, if I just zoom out, in the top viewport,…gives us a nice, big, catch-all deflector…
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Up and Running with mental ray in 3ds Maxwith Brian Bradley4h 7m Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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