From the course: 3ds Max: Character Rigging
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Setting up the spine - 3ds Max Tutorial
From the course: 3ds Max: Character Rigging
Setting up the spine
Now let's go ahead and start wiring up our spine controls. Now we're going to do this pretty much the same way that he did for the hip control, we're going to use constraints. But for the spine we're just going to use orientation constraints because we don't want to effect the position of the bones. We want those all stuck together. So let's go ahead and go into this first spine control. So I'm going to go ahead and select that. And you'll see that while the position of this is not connected to this lower spine bone, so we need to align position here, so I'm going to use my align tool and align it to my object here but again, I don't want to align orientation. I just align position along the pivot points, and go ahead and select OK. So now, we have got the position and so that's going to be the axis of rotation. Now, as you saw, the orientation of this bone was not aligned. Now let me show you very quickly what happens if we don't have those bones aligned when we set up our…
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