From the course: 3ds Max: Character Rigging
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Setting up a single-axis slider - 3ds Max Tutorial
From the course: 3ds Max: Character Rigging
Setting up a single-axis slider
We've applied the morph modifier. And so now it's time to start wiring those morphs to an external control panel, to make animation easy. Now, before I do that, I'm going to hide my morphs here to give us more room. And then just go ahead and just work on our default layer. Now, I am going to go ahead and draw a rectangle here. So, I am going to into my front view. And let's go into create splines. I am going create a rectangle here. Make sure, I don't render this. I just want to have a blank rectangle. And I want the size of that to be about one unit long, and about a half a unit wide. So we're going to make a pretty small one here. We can make a difference sized one depending on the scale of your character. Now into that, I'm going to create a circle. I'm going to go ahead and go into circle here. Sure, don't render that. Okay. And then, I am just going to create a circle that fits inside of that. And so, my radius should be about .25. And then I'm going to align this to the…
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Contents
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Understanding morph targets3m 7s
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Setting up a single-axis slider5m 19s
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Wiring parameters to control blinks4m 51s
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Setting up multiple-axis controls1m 51s
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Connecting parameters using Reactor6m 23s
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Creating a jawbone4m 14s
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Skinning the head5m 49s
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Controlling the jawbone5m 49s
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Controlling eye direction4m 14s
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Finalizing the face rig4m 2s
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