Join Zaheer Mukhtar for an in-depth discussion in this video Setting up shortcuts, part of 3ds Max: Stylized Environment for Animation.
- [Narrator] Let me quickly take you through…my user interface and the shortcuts I will be using.…So this is 3ds Max 2014.…Everything is pretty standard.…You can follow me with some of the earlier versions…of 3ds Max and even with the newer one.…Maybe the only thing you may find different…with the user interface would be if I go…to the modifier panel.…I have these quick access buttons in here…that include the modifiers that I use frequently.…And I do keep changing them according to my project.…
To set these quick access buttons,…if you don't have them already,…all you need to do is to click here…and choose the Configure Modifier Sets.…Once you have that,…to each button you can assign the modifier…that you wish to use frequently.…In my case, if I want to assign Editable Poly…or let's say Editable Mesh here,…I would just select this button…and double-click Editable Mesh to assign it.…I will re-assign the Editable Poly since I will…be using that frequently.…You can also increase the number of buttons here…or you can decrease them by lowering the amount.…
First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
- Exploring the elements of stylization
- Analyzing a reference image
- Blocking out basic shapes
- Reshaping forms
- Creating details
- Creating stylized elements
- Creating materials in 3ds Max
- Color correcting materials
- Preparing materials for export
- Importing elements into a scene
- Adding lights to a scene
- Setting up V-Ray Renderer
- Fixing issues with renders and lights
- Compositing render passes in Photoshop
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 10m Intermediate
1. Blocking Out Basic Shapes
2. Adding Details to Basic Shapes
3. Creating Stylized Details
4. Creating Textures, Exporting, and Rendering
Next steps1m 54s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.