Whilst having the basic rainfall and splash systems for the table and…sculpt based geometries set up is a good start to our effect here.…The genuinely interesting part, the one that will really add…to the overall quality of our shot will be the…splash and drip system that will also create little rain…rivulets that run across the surface of Of our geometry.…As creating that system is going to involve quite a bit of work.…We will…in this video be focusing on creating the initial rain splash for…the sculpt before moving onto the more complex drip aspect in subsequent videos.…
Now because this phase of the process has the…potential to slow our systems down by quite a bit.…The very first I will want to do here, is ensure that I…am keeping this as simplified as possible, by turning my existing splash event off.…This means we don't have…to worry about calculating particles that have nothing to do with…the aspect of the shot that we are currently working on.…Particles pass to a disabled event.…Are immediately deleted from a flow, and so carry no calculation penalty.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
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