Setting up the scene's rigid bodies


show more Setting up the scene's rigid bodies provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max show less
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Setting up the scene's rigid bodies

The scene elements for our Soft Body maze project have been set up and are ready to go. The file has been named Soft Body Maze and can be found in the appropriate chapter folder in the exercise files. In this video, we're going to be concentrating on setting up the Object Properties and adding the correct collection type for our rigid body objects. Everything you currently see in view will end up as being part of our simulation, so each object will have to be assigned a certain set of physical properties. Let's switch over to working with the left view full screen, and we'll begin setting things up.

We can make that viewport change using the Alt+W keyboard shortcut. The yellow wireframe objects are scene's stationary pegs. Each will look and act the same during the simulation. Because of that, we can set the Properties up for each all at the same time. To select them, let's use a handy selection tool in Max that lets you select things by the wireframe color. You'll...

Setting up the scene's rigid bodies
Video duration: 4m 3s 3h 8m Beginner

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Setting up the scene's rigid bodies provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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