In this video, learn how to set up the render passes in V-Ray using the Render Elements tab and add the Ambient occlusion and Reflection pass to the final render, which can be used later in compositing.
- [Instructor] To set up the render passes,…I will press F10 on my keyboard and previously we set up…the ActiveShade Mode, so I'm going to change that back…to Production Rendering Mode…and the renderer we'll also change to VRay Advanced.…I will go through the values…and see if anything has changed.…So the Progressive is here,…the Environment GI is selected,…and the Color Mapping is HSV exponential…that we previously chose.…One thing I would change here now is go to the GI tab…under Irradiance Map.…
The current present is set to low,…and if you want to do more test rendering,…you can keep that to low,…but I will switch that to high for now…and also I will increase the subdivs to 65…and this one I will change to 30, the interpolation samples.…I'll go to the Renderer elements, hit Add,…and I'm going to add two render elements.…One will be the VRayExtraTex,…which is the basically the ambient occlusion…and I will scroll down and choose VRayReflection over here.…
By holding control, I will click here.…Now there is VRayRawReflection and there's Reflection,…
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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