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Setting up the polygon faces

Setting up the polygon faces: 3ds Max: Hard Surface Modeling
Setting up the polygon faces: 3ds Max: Hard Surface Modeling

Splines by their very nature are 2D shapes by default. Thanks to 3ds Max's powerful modeling toolset we can convert these 2D shapes into usable polygon objects via their rendering tab. We can then use these polygon objects as a base to create more complex shapes.

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Skill Level Intermediate
2h 38m
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Skills covered in this course
3D + Animation Game Development Modeling Textures 3ds Max

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