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Setting up our screw component

Setting up our screw component: 3ds Max: Hard Surface Modeling
Setting up our screw component: 3ds Max: Hard Surface Modeling

Most models can be created as a whole, but sometimes it''s much easier to break down a model into what I will call components, and then rebuild the model to be left with a more complex piece of geometry.

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Skill Level Intermediate
2h 38m
Duration
34,212
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Skills covered in this course
3D + Animation Game Development Modeling Textures 3ds Max

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