Setting up a naming convention and scene management


show more Setting up a naming convention and scene management provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Setting up a naming convention and scene management

When you're working on a project and especially in a game, proper naming conventions are absolutely essential. You may think it's not such a big deal, it's only a few objects and we were just dealing in a small scene. But when you start work in thousands of unique named assets in the game it's a big deal. We might have hundreds of meshes, hundreds of lights, animation clips, scripts, and other in-game pieces like skyboxes, all of which need a proper naming convention so we can find them. Remember also, we're going to use things like scripts that look for either variables or unique names.

So we need to have a naming convention we can read easily. And more importantly, we need to have a naming convention we can share. You might be in a studio interfacing with the wetware as we call it. You know what that is? The other people. Who will be very mad at you if your objects are not named well. To start, I'm going to get this building ready for bringing into Unity. Right now...

Setting up a naming convention and scene management
Video duration: 7m 40s 5h 54m Intermediate

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Setting up a naming convention and scene management provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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