Join Ryan Kittleson for an in-depth discussion in this video Setting up the image planes, part of Modeling a Character in 3ds Max.
Before we start modeling the character, we will need to set up image planes.…These are pictures of the character design that we can use as reference guides to…help us model accurately.…So here we see the concept art for Hank that I created.…One of the most important things you are going to want to have before you start…modeling is something called orthographic views.…That's just simply a neutral pose of the character looking straight at you and…also one directly from the side.…So I made these drawings, and then I scanned them into the computer and I used…an image editing program, like Photoshop, to make sure that they were the exact…same size and that they were lined up perfectly.…
So I drew guidelines to make sure that the nose, for example, is on the exact…same level on both of these, the eyes on the same level, and so on and so forth,…so that there's no inconsistency between these.…Something that is nice, but not really necessary, is kind of a pose or a…personality drawing of the characters, to kind of help you visualize what this…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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