Join Ryan Kittleson for an in-depth discussion in this video Setting up the image planes, part of Modeling a Character in 3ds Max.
Before we start modeling the character, we will need to set up image planes.…These are pictures of the character design that we can use as reference guides to…help us model accurately.…So here we see the concept art for Hank that I created.…One of the most important things you are going to want to have before you start…modeling is something called orthographic views.…That's just simply a neutral pose of the character looking straight at you and…also one directly from the side.…So I made these drawings, and then I scanned them into the computer and I used…an image editing program, like Photoshop, to make sure that they were the exact…same size and that they were lined up perfectly.…
So I drew guidelines to make sure that the nose, for example, is on the exact…same level on both of these, the eyes on the same level, and so on and so forth,…so that there's no inconsistency between these.…Something that is nice, but not really necessary, is kind of a pose or a…personality drawing of the characters, to kind of help you visualize what this…
Author
Released
8/30/2011- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Duration
Views
Related Courses
-
3ds Max 2015 Essential Training
with Aaron F. Ross10h 43m Beginner -
3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner -
After Effects CC 2013 Essential Training
with Ian Robinson14h 51m Appropriate for all -
Photography Foundations: Exposure
with Ben Long3h 24m Appropriate for all -
3ds Max 2016 Essential Training
with Aaron F. Ross10h 44m Beginner -
Photoshop CC for Web Design
with Justin Seeley3h 43m Intermediate -
Photography Foundations: Lenses
with Ben Long2h 32m Beginner -
Deke's Techniques
with Deke McClelland120h 18m Intermediate
-
Introduction
-
Welcome58s
-
Using the exercise files2m 16s
-
-
1. Overview of Character Modeling Tools and Skills
-
Extruding edges and faces7m 42s
-
Using Paint Deform8m 58s
-
Working symmetrically5m 32s
-
Using TurboSmooth4m 39s
-
Setting up the image planes8m 28s
-
Exploring edge flow4m 48s
-
-
2. Modeling the Head
-
Making the head and neck7m 55s
-
Refining the mouth11m 24s
-
Shaping the eyes10m 53s
-
Building the nose6m 45s
-
Crafting the ears6m 9s
-
Making the teeth and gums10m 4s
-
3. Modeling the Body
-
Modeling the upper body9m 45s
-
Fleshing out the body9m 22s
-
-
4. Modeling the Hair
-
5. Modeling the Clothes
-
Modeling the pants7m 16s
-
Modeling the belt5m 30s
-
Making the belt loops6m 35s
-
Creating the shirt9m 33s
-
Making the shoes11m 59s
-
-
6. Finishing the Model
-
7. UV Mapping
-
Refining the UVW layout7m 1s
-
Conclusion
-
What's next51s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Setting up the image planes