From the course: 3ds Max: Character Rigging
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Setting up finger FK controls - 3ds Max Tutorial
From the course: 3ds Max: Character Rigging
Setting up finger FK controls
Let's start rigging the fingers. Now, when you rig a character's hands or fingers, you need to decide how high a level of control you want. Do you want individual joint controls which means a lot of things to animate? Or do you want a higher level control. Such as one just to curl the entire finger which will make it easier to animate but give you less control overall? So let's go ahead and start by doing individual joint controls and then adding in higher level controls. So let's go into our left hand here. going to zoom in. And we're going to create individual controls for each joint. Now these will be pretty much the same as we did for all the FK joints in this character. Which is basically just an orientation constraint that controls each one. Now we can use circles if we want or another type of object. I'm going to use a point helper because when I go into my higher level controls, I'll want to hide those. And so, it will make the rig look cleaner. So I'm going to start by doing…
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