Getting quick feedback from Max's viewport can be really helpful. However when it comes time to render, the results we see in a finished image can sometimes be quite a bit different than we expected. With active shade rendering in 3ds Max, we get the best of both worlds, fast interactive feedback and high fidelity images.
- [Voiceover] As the RT, or real-time, part…of the engine's name suggests,…one really cool benefit that comes to us…when using V-Ray RT for production rendering…is the fact that when can use it to do pretty much…real-time photographic quality lighting…and material work in our scene,…dependent, to some extent, of course,…on the hardware that we have available to us.…In this chapter, then, we're going to make use of RT…as an active shade renderer inside 3ds Max,…which does mean that we need to do a little bit…of tweaking to our current scene setup.…
In fact, the very first thing that we will want to do here,…seeing as they aren't, strictly speaking,…integral to this phase of the project,…is turn off our particle system.…To do that, let's select the Falling Petals PF Source…in the Scene Explorer, and then over in the Command Panel,…turn off Particle Emission, in order to help keep our scene…as responsive as possible.…The next thing I want to do…is optimize my viewport configuration.…Now, there are, of course, a number of ways…
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Up and Running with mental ray in 3ds Maxwith Brian Bradley4h 7m Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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