Join Joel Bradley for an in-depth discussion in this video Setting up the 3ds Max project structure, part of Creating a Stylized Wooden Crate Game Asset.
- The scene files for this course have been set up using 3ds Max's built-in project management tools. Meaning, I have made use of a very specific project folder that will give us quick, easy, and trouble-free access to the provided scene files for the course, from inside the 3Ds Max application itself. To ensure that you are set up to take advantage of this powerful file management system, we're going to quickly walk through setting up and then making use of the exercise files project folder for this course.
The first thing we will do, though, is perform a quick check on 3ds Max's preference settings. To do that, we can open up the Customize menu and from the drop-down list that appears, choose the Preferences option. Once the Preferences dialog opens, we want to jump into the Files tab, and inside there, make certain that we have a check in the Convert file path to relative option. This will ensure that any files you may want to add to the project from this point forward will always receive a file path that is relative to the project itself, as opposed, that is, to receiving a hard-coded local file path, which can cause all sorts of problems should we move or pass our project folder to another machine, although this of course will only work properly if we take the time to make certain that any files we do add are kept within the exercise file project structure.
With that done, we can now step through the process of setting up our 3ds Max project folder. For this, all we need to do is come to our quick-access toolbar, and click on the project folder icon. This opens up a dialog that allows us to now select any folder on an available storage drive in order to set it as our project grid. In this instance, I will of course need to locate the downloaded exercise file folder, which, as noted earlier, has been placed on my desktop, and then click to select it.
Once done, all we have to do is hit the "OK" button and our exercise files folder has been set up to serve as our project folder. What we will find now, is that whenever we use application functions, such as Open, Export, Import, or even go to set a render output path, we will find ourselves automatically taken straight to the appropriate folder in our project group. This means that when we want to open a start scene, for instance, all we have to do is use the Open command, which takes us straight to the project scenes folder, and then from there select the appropriate chapter folder, and appropriate start scene file.
- Modeling the wood frame
- Adding structural reinforcements
- Creating nails with primitives
- Unwrapping the wood and nails
- Combining UV elements
- Exporting the FBX file
- Creating the shader in Substance Designer
- Simulating weathering and edge wear
- Importing the mesh in Unreal Engine
- Applying the substance