Join Brian Bradley for an in-depth discussion in this video Setting up the 3ds Max project structure, part of Creating Simulations in MassFX and 3ds Max.
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- Exercise Files
We have set up the scene files for this course using 3ds Max's built-in…file management tools--…namely, its use of a project folder structure. This means you'll be able to…quickly and easily access each of the scene files from inside the 3ds Max…application without running into any problems.…In this video we are going to quickly walk you through correctly setting up your…3ds Max project folder so as to take advantage of this file management setup,…and thereby make using the downloadable exercise files that much easier.…
The first thing we need to do is perform a quick check on our 3ds Max preferences.…To do this, let's come up to the Customize menu at the top of our user…interface, left-mouse click, come down, and select the Preferences option.…Inside the Preference Settings dialog we need to make certain we are in the…Files tab and then we want to make certain that we have a check in this Convert…local file paths to Relative option.…Once we have that, we can just select OK.…Now we are ready to quickly walk through the process of setting our 3ds Max project path.…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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