Setting units


show more Setting units provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Setting units

In this chapter, we're going to look at modeling basics. How to construct simple objects such as this interesting twisty archway here. We're going to look at two different things. Number one using modifiers to change the shape of objects in a global fashion. And number two, we're going to look at sub-object editing. We can go in and select an individual component or part of an object and change its shape on a finer level. That's what I've done here with the base of these columns. So I just open this scene here so that you can see where we're sort of headed it.

I'm going to start from scratch by resetting 3ds Max. So I'll go up to the Application menu and choose Reset. When I do that, I'm prompted, Do you really want to reset? Yes and 3ds Max wipes out whatever was in my scene and restores all the settings back to whatever the defaults are. So as I mentioned in the previous chapter, 3ds Max by default works in generic units. So if I make a box, for examp...

Setting units
Video duration: 5m 8s 10h 4m Beginner

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Setting units provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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