From the course: 3ds Max 2019 Essential Training

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Setting paint options

Setting paint options - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Setting paint options

- [Narrator] Let's go a little bit deeper into the push pull paint options so that we can control the direction of deformation and prevent self intersecting geometry. I'll select the terrain object and in the free form tab of the ribbon, just do a simple push pull sculpt. Nothing fancy. I'll set my size to a value of 50, and strength of one, offset of four, and drag in here. So this is a basic gentle landscape. Nothing to extreme, and then exit out of the push pull brush. And then re-enter that push pull brush and do another sculpt. And pretty soon as we start to work, things get strange. We see that geometry starts to even crash into itself or self intersect. We saw this earlier in the course and the solution then was to simply relax the mesh. But let's now get deeper into this and understand why it's happening. The reason why this is happening is the default direction for deformations is the so called original surface, and that's the shape of the surface the last time you activated…

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