From the course: 3ds Max 2019 Essential Training
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Setting paint options - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Setting paint options
- [Narrator] Let's go a little bit deeper into the push pull paint options so that we can control the direction of deformation and prevent self intersecting geometry. I'll select the terrain object and in the free form tab of the ribbon, just do a simple push pull sculpt. Nothing fancy. I'll set my size to a value of 50, and strength of one, offset of four, and drag in here. So this is a basic gentle landscape. Nothing to extreme, and then exit out of the push pull brush. And then re-enter that push pull brush and do another sculpt. And pretty soon as we start to work, things get strange. We see that geometry starts to even crash into itself or self intersect. We saw this earlier in the course and the solution then was to simply relax the mesh. But let's now get deeper into this and understand why it's happening. The reason why this is happening is the default direction for deformations is the so called original surface, and that's the shape of the surface the last time you activated…
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Contents
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Using the Freeform tools on the ribbon4m 24s
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(Locked)
Sculpting with Paint Deform Push/Pull5m 53s
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(Locked)
Using Paint Deform Brushes5m 43s
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(Locked)
Setting paint options3m 16s
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(Locked)
Setting brush options4m 52s
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(Locked)
Conforming one object to another4m 5s
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(Locked)
Adjustment with Move Conform3m 32s
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(Locked)
Sculpting with Conform Transform4m 58s
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