How to Set Optimal Texture Sizes and Resize in Unity


show more Setting optimal texture sizes and resizing in Unity provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Setting optimal texture sizes and resizing in Unity

When we are importing objects into Unity, once you have cleaned up the scenes and named everything properly there are a couple of key things to consider. One is how does the mesh come across? You can see in this that this mesh is composed of tris. I didn't intend for it to be that way out of 3ds Max. If I look at the original in 3ds Max it looks far different. This is the original mesh. I constructed this out of rectangles, converting one to a spline attaching together making it into an editable poly and then extruding the edges.

Finally, capping a border to get the recessed window. This could be done in any number of ways, but how that edge flow works depends on how it's made. In this case, I haven't used the Cut tool in the poly to put in any edge lines. What Unity did for me is it triangulated it. Those edge lines were already here, but it turned them on and it may have flipped one or two if I didn't define them. The structure of the editable poly has no interior edge li...

Setting optimal texture sizes and resizing in Unity
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Setting optimal texture sizes and resizing in Unity provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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