Join Aaron F. Ross for an in-depth discussion in this video Setting an initial state, part of Up and Running with RealFlow.
Sometimes you'll need a simulation…to begin in a particular condition.…Maybe you've got a container of liquid…and you need that liquid to settle down…before the container's animated.…Or, in this example,…maybe I want the stream of water…to already be coming out of the faucet…on the first frame of the simulation.…To do this, I can create an initial state,…and this is the condition of the system…on a particular frame of the timeline.…We can store that on disc and then…use that as the beginning state, or initial state,…on frame zero, or the first frame of the simulation,…then pick up simulation from that point forward.…
Creating an initial state is convenient,…especially when we have a run-up…in which we need to let the simulation…play out for a certain period…before we get to the actual conditions that we want.…Creating that initial state will…save disc space and processing time…so we don't keep calculating…the same thing over and over again.…To create an initial state,…we first must simulate the system…until we get to a frame that looks good to us.…
AuthorAaron F. Ross
You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Getting Familiar with RealFlow
2. Particle Simulation
3. Hybrido Simulation
4. RealWave with Caronte Rigid-Body Simulation
5. Interoperability with 3D Applications
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