Join Aaron F. Ross for an in-depth discussion in this video Setting exposure for studio lighting, part of Creating Product Shots in 3ds Max.
…With our lights placed, we need to adjust the exposure to…bring the brightness values of the rendering into a usable range.…Let's take a look at it once again, I'll click render production.…And here it is with just the default exposure values.…To adjust this, we'll want to go into the Rendering menu…and choose Exposure Control, which opens up the Environment and Effects dialog.…And you'll see in the Exposure Control section…that mr Photographic Exposure Control is currently enabled.…Scroll down a little bit.…And the most significant parameter here is Exposure Value, and…that's essentially how much light is allowed into the camera.…
If we increase this value, that corresponds to…stopping down the camera, or letting in less light.…I'll set the exposure value to 9.…Okay, and we'll do another test render, see what it looks like now.…As you can see, with a higher exposure value, the rendering is much darker.…The rim lighting, or back lighting from the photometric lights here looks good.…But our key lights from the area spots are not quite bright enough now.…
AuthorAaron F. Ross
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
1. Laying Out the Scene
2. Studio Lighting
Controlling Final Gather3m 57s
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Compositing
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