Setting exposure for image-based lighting


show more Setting exposure for image-based lighting provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max show less
please wait ...

Setting exposure for image-based lighting

With our environment set up, we're ready to start doing test renderings. We'll want to adjust the exposure control. Go into Rendering > Exposure Control. And what we see in here are just the same values that were left over from the chapter on studio lighting. We've got an exposure value of nine and we've got the image control set to pretty neutral values, mid-tones of 0.5 and just a little bit of burn on the highlights of 0.02. So with those values leftover from the previous project, let's take a look at what it looks like if we render it.

Okay, here's our first attempt. And what you'll notice here is that although the object is looking a bit dark, the background is extremely bright. And we actually can't remove that background. It's always going to render. We can replace it in Post by using the alpha channel. If we go up here, we can click on Display Alpha Channel. What you'll see is the black areas have transparent alpha. And that means in Post, in an editing...

Setting exposure for image-based lighting
Video duration: 7m 36s 3h 25m Intermediate

Viewers:

Setting exposure for image-based lighting provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max

Subjects:
3D + Animation CAD
Software:
3ds Max
Author:
please wait ...