Join Aaron F. Ross for an in-depth discussion in this video Setting exposure for image-based lighting, part of Creating Product Shots in 3ds Max.
…With our environment set up, we're ready to start doing test renderings.…We'll want to adjust the exposure control.…Go into Rendering > Exposure Control.…And what we see in here are just the same…values that were left over from the chapter on studio lighting.…We've got an exposure value of nine and we've got the image control set to pretty…neutral values, mid-tones of 0.5 and just a…little bit of burn on the highlights of 0.02.…So with those values leftover from the previous project, let's take…a look at what it looks like if we render it.…
Okay, here's our first attempt.…And what you'll notice here is that although the object…is looking a bit dark, the background is extremely bright.…And we actually can't remove that background.…It's always going to render.…We can replace it in Post by using the alpha channel.…If we go up here, we can click on Display Alpha Channel.…What you'll see is the black areas have transparent alpha.…And that means in Post, in an editing program like…Photoshop or AfterEffects, we could…
AuthorAaron F. Ross
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
1. Laying Out the Scene
2. Studio Lighting
Controlling Final Gather3m 57s
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Compositing
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