- Our first pass at the simulation…is really overactive.…And if I press Play, you can see…that the Caronte object is generating…ripples in the RealWave,…and it's causing it to kind of behave erratically.…I can settle this down a lot…by simply disabling the effect…that the object has on the RealWave surface.…In other words, I want the RealWave surface…to drive the object and not the other way around.…To accomplish that, I can go…into the RealWave Object interaction global subnode.…
And in its Node Parameters, we can disable the effect…by setting the Max height to a value of 0.…And now, any objects that are connected…to this Object interaction node…are going to not have any effect on the RealWave surface.…Additionally, we can cause the object…to behave a bit more predictably…by changing the position of its center of gravity,…or center of mass, thereby stabilizing it.…Let's reset the simulation…and select the jetski_proxy object.…
And in the rigid body parameters,…you will see @ CG.…This is the position of the center of gravity.…
AuthorAaron F. Ross
You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Getting Familiar with RealFlow
2. Particle Simulation
3. Hybrido Simulation
4. RealWave with Caronte Rigid-Body Simulation
5. Interoperability with 3D Applications
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