From the course: Learning RealFlow

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Setting center of gravity

Setting center of gravity - RealFlow Tutorial

From the course: Learning RealFlow

Setting center of gravity

- Our first pass at the simulation is really overactive. And if I press Play, you can see that the Caronte object is generating ripples in the RealWave, and it's causing it to kind of behave erratically. I can settle this down a lot by simply disabling the effect that the object has on the RealWave surface. In other words, I want the RealWave surface to drive the object and not the other way around. To accomplish that, I can go into the RealWave Object interaction global subnode. And in its Node Parameters, we can disable the effect by setting the Max height to a value of 0. And now, any objects that are connected to this Object interaction node are going to not have any effect on the RealWave surface. Additionally, we can cause the object to behave a bit more predictably by changing the position of its center of gravity, or center of mass, thereby stabilizing it. Let's reset the simulation and select the jetski_proxy object. And in the rigid body parameters, you will see @ CG. This…

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