From the course: 3ds Max: Rendering Interiors

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Setting blending modes and adjusting opacity

Setting blending modes and adjusting opacity - 3ds Max Tutorial

From the course: 3ds Max: Rendering Interiors

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Setting blending modes and adjusting opacity

In Nuke, once you've read in your nodes and set up the merges, you can start to change the operation. I'll double click on merge one, to make sure that it shows up at the top of my properties tab. And, up at the top we can see the operation is set to over. I've also got merge 2 selected and showing in the view. You can switch around what you're viewing by, picking that node for example merge 1 and pressing, 1. There's that ambient occlusion, over the beauty. I'll change this operation from over, to multiply and now we can see the occlusion, multiplying over that beauty pass. Remember in multiply, we're multiplying the over color by the under color in the red, green, and blue channels, and dividing by the color space. For example, if you're working in an 8 bit image or 256 possible values of red let's say, we're multiplying the over value of the red times the undervalue of the red, and dividing by, 256, that color space. The result is always darker and multiply. And multiplying by…

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