This video provides insight in how to set up scenes for use in 3ds Max. The video discusses the preferences window and how to set preferences to make 3ds Max work the way you want. He also talks about setting up proper units for the system as well as how to configure and arrange other interface elements.
- [Narrator] Now before you get started…in the 3ds Max project,…you will often want to setup your scenes…so that you have the proper grid spacing,…units, and viewports that you want.…Now, we can setup units under the Customize menu.…So, if we go into Customize,…you'll see that we have Units Setup.…Now, by default, 3ds Max uses generic units…and those are just units that Max applies.…If we want, we can go to a metric system here…and we can have our default units be either meters,…centimeters, millimeters, or even kilometers.…
We can also go to US standard measurement…and this will go feet with fractional inches…or we can go decimal inches or feet with decimal inches…and you'll see that we have…a number of different options here.…And if we go to fractional inches, you'll see…that we can have the minimum fraction here…down to about a hundredth.…Or we can go to Custom Units…and you can make your custom unit to be any size…in terms of inches, feets, or metric system as well.…
But I'm gonna go ahead and keep this at generic units.…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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