From the course: Unity: Timeline and Cinemachine

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Set up post-process effects

Set up post-process effects - 3ds Max Tutorial

From the course: Unity: Timeline and Cinemachine

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Set up post-process effects

- Now that we have the post-processing stack installed, let's go ahead and actually use it on a camera. Now, post-processing can be used on cinemachines, or regular cameras. I'm just going to put this on the main camera, to keep it simple. Now, post-processing starts with a post-processing profile. So the first thing I want to do is go into my assets window here, and right click and under create, I want to find post-processing profile, and click yes, and so what this does is it brings in this post-processing profile, and if we want to we can change the name of it. I'm going to call it PP, for post-processing, and then all, and once I have that selected I'm going to go over to my inspector, and as you can see, there's nothing here. We need to add in the effects one at a time. So if I click on add effect it'll give me this menu here, and you can see we have a whole bunch of effects that we can add in. Now the reason it works this way is because we only want to add in those effects that…

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