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Set up post-process effects

Set up post-process effects: Unity: Timeline and Cinemachine
Set up post-process effects: Unity: Timeline and Cinemachine

Learn how to configure a Unity scene so that cameras can take advantage of the many effects available in the post-processing stack v2. In this video, George creates a post-processing profile, then creates a game object that references the profile. He then adds a post-processing layer to the main camera and connects it to the profile through the game object.

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Skill Level Intermediate
1h 35m
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Skills covered in this course
3D + Animation Architecture Animation CAD 3ds Max

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