This video shows how to render a final image in KeyShot. George sets up a camera and an image size, then adjusts render quality before rendering a final image.
- [Instructor] At this point, we've got our materials…and our lighting pretty much set up for our object,…so now it's time to finalize and render our final scene.…So in this case, we've got this basic scene here,…and as you can see we've got the bottle…and the lighting pretty much set up.…Now, before we render, we actually do want to…set our image aspect ratio.…And we can do that by going over to the Image tab here.…As you can see by default, this is at 828 by 466.…If that's what we want, we can go from here.…
But we also have a lot of different presets.…So we have landscape presets, so if we wanted to,…we could do, say, 800 by 600.…And as you can see, that changes it a little bit.…If you wanted to, we could do portrait orientation,…so if we wanted we could do 600 by 800.…And again, that's just a little bit different.…But notice how it also changes how this sets in the scene,…so I may have to zoom in if I change that orientation.…Now, I'm just going to go ahead and put this back…to 800 by 600, which pretty much fills this screen here.…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects