Self-illuminated image-based lighting


show more Self-illuminated image-based lighting provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max show less
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Self-illuminated image-based lighting

The last steps to adding self-illuminated image-based lighting are to build the material and to adjust our exposure settings. Let's go to the Material Editor. And we've got this bitmap left over from before. We're not going to use that, we'll just move that off to the side. We'll make a new Arch and Design material by dragging that into the view. Double-click it to load it into the parameters editor, and rename it environment. We want to assign it to this, sphere so select this sphere. And with the material highlighted, click on Assign Material to Selection.

Just to be on the safe side, we can set the diffuse level down to 0. Just in case we decide to add lighting to this scene later. We don't want that sphere to be illuminated by scene lights. So set the diffuse level down to 0. And now we'll add a diffuse map so we'll have some visual feedback in the viewport as we rotate that sphere around to change the placement of the environment in our reflections. Scroll down to t...

Self-illuminated image-based lighting
Video duration: 7m 2s 3h 25m Intermediate

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Self-illuminated image-based lighting provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max

Subjects:
3D + Animation CAD
Software:
3ds Max
Author:
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