Choose whether objects must be enclosed in a region to be selected.
- [Aaron Ross] Concluding our chapter…on the 3ds Max interface, I have…one more selection tool I want to share with you.…And it's called window crossing mode.…Up on the main toolbar we have…the select object tool that you're familiar with.…There's a rectangular region by default…for the select object tool.…So if I click and drag, I get a rectangle…and I can select something.…Or I could use a different mode.…I could select with a circle, click and drag.…Or even a lasso.…
But in any case, by default if my selection…touches the object, it is selected.…Go back to the rectangular region.…So this is called crossing mode.…That means that if your region…crosses or touches an object, it will be selected.…But up here on the main toolbar,…we can change it over to window mode.…Click that button and in window mode,…we have to entirely enclose the object…within the selection region in order to select the object.…
So if I click and drag here, and I don't…select the entire region then nothing gets selected.…So in window mode I have to draw a large window…
AuthorAaron F. Ross
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Appropriate for all
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
2. 3ds Max Interface
3. Scene Layout
4. Spline Modeling
5. Parametric Modeling with Modifiers
6. Polygon Modeling
7. Subdivision Surface Modeling
8. Freeform Modeling
9. Camera Techniques
12. Mapping Textures
14. Keyframe Animation
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