Learn how to select objects in 3ds Max. This video shows how to use the various selection tools within 3ds Max. George shows how to select and deselect objects using the mouse, as well as how to select multiple objects by clicking and dragging. He also talks about selecting objects by name as well as how to define selection regions.
- [Narrator] Now let's go through the process…of selecting objects within 3ds Max.…Now selecting object can be as simple as left-clicking…on an object.…So when you hover over an object,…notice how it highlights and if I left-click…that object will select.…If I want to select multiple objects,…I can hold down the shift key and again hover…over an object and select it.…So I can select as many objects as I want…by holding down shift.…Now shift also acts as a toggle,…so if I continue to hold down shift…and left-click on another object, it will deselect.…
So I can toggle this object on or off…just by holding down the shift key and left-clicking.…Now if I want to deselect everything,…all I have to do is left-click on nothing.…Now we can also select by region.…So we have this pull-down here,…which allows us to select the type of region.…I'm gonna go ahead and start…with rectangular selection region…and then left click and drag and then anything…that falls within that box gets selected.…Now if I want to I can hold down the shift key…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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